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Technical Artist


Fire-Point Interactive is seeking a full time Technical Artist with a minimum of 1 year experience building great effective tools.

While working on our latest game, the Technical Artist will act as a bridge between the Artists and Programmers. The main focus will be to ensure all art assets can be easily integrated into the game without sacrificing the overall artistic vision or exceeding the technical limits of the chosen platform.



  • Build, maintain and troubleshoot pipeline for in game assets. 

  • Write exporting tools for art assets and animations

  • Build complex shaders in Unity and/or Maya

  • Investigate and research new techniques, implement them and train the team

  • Create, maintain, and communicate technical art guidelines and implementation techniques

  • Create and maintain tools for the production pipeline for modeling, animation, rigging in Maya and Unity.

  • Work closely with the other artists, designers, software engineers, and QA to meet project needs


  • Be able to show technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders and vfx

  • Experience working with game engineers and artists. 

  • Have an excellent understanding of the 3D pipeline, especially modelling and animation. 

  • Excellent rigging knowledge in Maya and integration into Unity

  • Be able to anticipate the needs of the artists so as to streamline their productivity

  • Degree or diploma in Art or related field. 

  • Be able to work with minimum supervision

  • Highly motivated self-starter and team player

  • (Bonus) Previous VR experience on any platform.


  • Unity Engine: 1+ years (Preferred) 

  • Maya: 1+ years (Preferred) 

  • Game Development: 1 year


Job Type: Full-time

Valid Work Visa or Canadian Citizenship required. 

If you think you would be a great fit, we’d like to hear from you! 

Simply submit your resume directly by email to:

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